AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in Greece Q2 2022
Discover the performance trends of the top 5 hypercasual games on the iOS platform in Greece during the second quarter of 2022, based on Sensor Tower data.
In the second quarter of 2022, the hypercasual gaming landscape on iOS in Greece saw notable performances from several top-tier games. Here's a closer look at the weekly trends in downloads, revenue, and active users for the top five hypercasual games, according to Sensor Tower data.
Tall Man Run experienced a significant increase in weekly downloads, peaking at 4.5K in late April before gradually declining to 677 by the end of June. Weekly revenue saw modest gains, reaching up to $8 in late May. Active users mirrored the download trend, peaking at 8.1K in late May and then decreasing to 3.8K by the end of the quarter.
Fill The Fridge! maintained a steady performance throughout the quarter. Weekly downloads fluctuated between 773 and 3.3K, with active users consistently around the 4.5K to 6.5K mark. Weekly revenue showed minor variations, peaking at $26 in mid-April and hovering around $15 to $23 for the rest of the quarter.
For Going Balls, weekly downloads ranged from 850 to 2.2K, with a notable peak in late April. The game's weekly active users peaked at 9.1K in late April but showed a slight decline towards the end of June, settling at approximately 6.4K. Revenue exhibited minor fluctuations, with a notable peak of $52 in early April.
Take Them Off showed a sharp decline in weekly downloads from 3.7K in mid-April to 419 by the end of June. Active users followed a similar trend, peaking at 4.8K in late April and dropping to 1.1K by the end of June. This game did not generate any revenue during the observed period.
Lastly, Bridge Race saw weekly downloads peak at 1.6K in late April, with a steady decline to 804 by the end of June. Active users peaked at 5.5K in late April, maintaining around 3.5K to 4.5K for the rest of the quarter. Revenue showed minor peaks, with the highest being $38 in early May.
For more detailed insights and data on hypercasual games, visit Sensor Tower.